Mutton

MUTTON
Population: 100,000 (city), 250,000 (kingdom) as of Year 880 of Mutton
Founded Year 1 of Mutton by Albert Mutting I, exile of Valor

Demographics
Races: Human 70, Dwarf %13, Gnome % 7, Half-orc % 3, Outsider % 3, half-elf % 3, Others % 1
Professions: Government/military % 5, Finance % 3, Merchant (domestic)
9, Merchant(international) % 7, Foodservice/hospitality % 2, Farming (commercial/subsistence) %50, Clergy % 2, Industry % 8, Unskilled labor (slaves) %14

History
Albert Mutting I was a notorious criminal in the Kingdom of Valor. He was rumored to be a half-dwarf, and this may be true seeing as he was famously greedy and lived a long life to the age of 214. In any case he looked nothing like his supposed Father the Duke of Crone. When Albert grew of age he served in the Knights of Heironeous as many young men did. He proved to be a great warrior and became quite popular among the court ladies in both Valor and the Port Cities. The leader of a pirate ring, he eluded the Order of Valor for nearly twenty years before he was outmanned in a great naval battle. The Church of Heironeous called for his execution, but Albert had a trick up his sleeve. The Church forbade capital punishment for persons not born in Valor; knowing this, Albert had long since forged a document attesting to his birth just outside of the kingdom’s borders in case they ever caught up with him. With execution off the table, the Church sentenced him to life in exile. He was escorted to the continent across the Noralic sea known as Norland and left stranded there in the cold with nothing but the shirt on his back.
Albert made his way south, fighting for his life the whole way through those orc-infested lands. It was winter too, and the wind coming off of both seas made the weather doubly worse. When he came close to the ithsmus that separates the seas he saw a strange site. First he saw giant towers built high in the mountains with black smoke rising steadily from them. So large were these bulildings that they reminded Albert of stories he had heard about the Dwarven city of Dumbirrk where the Dwarven Emperor resides. Strangely, he passed by these ominous smoke stacks without ever seeing any of the inhabitants and noticed that no orcs lived or traveled near them. Although one night he awoke in his sleep and thought that someone was there in the dark.
Albert kept traveling south and came across another interesting spectacle. A giant six sided fortress shaped out of a mountain pinnacle. There at the base of the mountain was also a great door made of stone and sealed by magic. No doubt now, Albert had learned his alphabets and the runes upon this door were clearly Dwarven.
He aslo passed by here and then crossed over to the shore of the Estic sea. The lands here were new to him he had sailed almost all of the Noralic sea in his life already but now he faced a new sea. The lands he found himslef in were fairly populated with orcs and also with primative humans. Despite the hostility of the orcish tribes and their so called “Orc-King” Albert saw countless wild wooly mammals roaming the plains. They were quite friendly and easy to catch (and tasty too), and their furry hide made excellent clothing. He followed the Estic coast until he realized that he must be on a peninsula overlooking a bay, so he kept walking to find the land’s end. There he came across a peaceful fishing village. Wearing his wooly coat he entered the village.
The people of the peninsula (which they called Eastpoint) had been raising the wooly mammals (which they called sheep) for their wool, milk, and as beasts of burden for centuries, but the thought never occurred that they could eat them. When Albert, a large and fierce-looking stranger wearing bloody sheep’s skin made his way into the village, they all stopped what they were doing and stared in awe.
Though Albert had planned on returning to Valor as soon as he could pull up his bootstraps he realized he had a tremendous opportunity. He quickly concocted a story to convince the villagers he was sent by the gods to show them how to eat sheep.
“And the food that shall now nourish you will be called Mutton in my honor.”

Though he was without a doubt the founder of the Mutting Dynasty, Albert never declared himself king. He did however create the tax on mutton – a claim to 10% of the sheep slaughtered each year – which is still in law to this day, though now as a monetary tax, and has been the only tax collected in the area. He married, had children, and died the wealthiest man in Eastpoint.
Though many families in Mutton today claim to be decendants of Albert’s bastard children, Albert did not have a legitimate son until very late in life when his health was all but failing. This son, Albert II, was the first to make pacts with some of the other human tribes west of Eastpoint. The orcs had crossed Renluut Pass and their scouting parties had seen the village. The neighboring tribe to the west had bows which could back up Albert II’s warriors who fought primarily with clubs of wood or bone. Together the two tribes beat the orcs back and flooded the pass, halting travel to the area from the north. Albert had to give up his daughter for the alliance but found that his allies were sitting on a small source of iron. It was enough to arm and armor the strongest fighters should the orcs come poking around again. Albert II also commissioned the construction of a fort along the coast. By the time of Albert III, who was long lived like his father and grandfather, the fort had grown into a castle and a town and it was then that declared himself King of Mutton.
The people of Eastpoint began to flourish under Mutton rule. The abundant sheep caused a population explosion, with Albert V king of more than 20,000 subjects. The town around the castle had grown into a bustling city, and more settlements on the peninsula had declared allegiance to Mutton. He built the wall surrounding the peninsula. Intended to keep orcs out, the wall put the Kingdom of Mutton on the map quite literally. By this time Mutton had built a navy of 4 large sea going ships as was always the dream of Albert the I. With these ships Albert V could reach Norland without having to send an army thru the lands of the “Orc-King”. The story of Albert’s fore-father and the dwarven cities with black smoke rising from them peaked Albert V’s interest. He sent these ships and the men within them on a mission. Their mission was to make contact with the dwarves and settle upon their shores. On the home front Albert V was a tyrant. He enforced slavery of orcs and goblins and also of humans of tribes who opposed his kingdom’s expansion. Travelers who entered the kingdom at that time invaribly stayed since it offered much in the way of goods and lifestyle.
Albert VI bore no children; after his death his younger brother Thester I claimed the kingship. He was a notorious germophobe who forbid the casting of wild magic used by Druids and Rangers. By now Eastpoint, Eastport (to the east), and the City of the Temple (to the west) had conglomerated into one city, the City of Mutton. Thester II built another wall around this city and around the landward side of the castle as well. The heart of the city would have been unrecognizable to those from Albert I’s time, with great stone streets and houses laid end-to-end where the sheep pastures had been.
By the time of Thester IV the city had filled the entire peninsula, with the neighborhood of Greenfield in the southwest being the only rural land left. Farmers and sheep herders from Mutton were no roaming far beyound the Kingdom walls. When Thester IV heard of this he demanded that those who raised sheep for food still owed a tax to the crown, whether they resided within the bounds of the kingdom or not. The farmers refused, and the Mutton army was sent to persuade them. The shepherds fought back with their lives but they were no match for the scores of trained soldiers.
The army scoured the land for anyone withholding mutton tax. When they arrived at Tri-City they found out the secret of mutton had long passed over the city walls, and people all across the plains ate it. Thester IV ordered his army to occupy the Tri-City and enforce the tax there as well. As a result of the occupation Tri-City eventually declared allegiance to the Kingdom. Thester IV declared they could maintain their own laws, practice their own religion, and more or less go on living as they had been – but the mutton tax would be law, and theft from the King would be punishable by death.
Thus began the age of Mutton expansionism. Each new Thester would stuff new cities under his belt, greatly increasing their coffers. Though the tax was steep, the King’s new subjects were glad for his ability to keep peace on the plains. Meanwhile, the City of Mutton was booming. Traders and explorers would bring goods and lore from all over Nudul, and this cultural exchange made Mutton even richer.
When Thester X was crowned the kingdom numbered over 100,000 people and had a steady trade relationship with the dwarves of the North who had discovered a secret even greater than that of mutton: black powder. Hidden deep beneath the mountains, this alchemical ingredient could be used to fuel ballistic weapons. Much more powerful than bows and requiring less physical strength to use, every hunter in Nudul wanted a gun of his own as soon as he saw a traveling salesman fire one. The black dwarves and their gnome allies soon grew rich, and their capital nearly rivaled that of Mutton.
Thester XII formed an alliance with the dwarves, and agreed to free trade of guns in Mutton and sheep in the dwarf lands. By now the kingdom had grown dozens of miles past the peninsula wall. They had even annexed Spree, a major city on the edge of the forest to the south. The city kept growing and growing until not a single farm was left on the east side of the wall. And with their superior weaponry, settlers felt safe in the plains that were once rife with orcs and goblins.

Power Centers
Mutting Family (NG) – resides in Mutting Castle. Headed by Thester Mutting XII, whose 11th-father’s brother’s 5th-father was Albert Mutting IV.
Cathedral of Pelor (NG) – a staple of human kingdoms, Pelor’s followers in Mutton thank him for the gifts of life, prosperity, and posterity. The Cathedral is a major landmark in the Temple borough; once the site of its own city, it has been a sanctuary and place of benediction since the days of Albert VII. Followers of Pelor are the majority within the Kingdom.
Gold Leaf Society (LN) – guild of landowners that serves as an economic buffer between the City and the Kingdom. The wealthiest thousand or so families, mostly from the Point, Temple, and Greenland boroughs, convene to negotiate prices on mutton and black powder (the Kingdom’s largest import). They appoint their own trade emissaries to the Noralic dwarves, as well as the Kingdoms of Valor and Eastcastle and the Court of Pembroke.
Mutton Yacht Guild – consists of three factions:

  • the Navy (LG), loyal to the crown
  • the Merchants (LN), loyal to the Gold Leaf Society
  • the Seafarers (CG), independent fishers and explorers
    Cult of Erythnul (CE) – a cult of slaughter slowly gaining influence over the past 40 years, especially among industrial meatpackers, who feel “cut out” of the massive profits of the mutton trade. They have been linked to many wanton murders, the victims left dismembered in public places.
    The Gris Family (LE) – monopolizers of frowned upon – but legal – goods, such as slaves, poisons and addictive drugs. Though less than popular with the Mutton family they are one of the more prominent members of the Gold Leaf Society.
    The Taner Family (CN) – descended from demons, in recent generations they have served as muscle for the Gris family. One of their children, Fosu, had grown weary of playing second fiddle to merchants. He angrily left the city to make a name for himself elsewhere. Rumor has it was involved in a string of recent killings across the plains, from the Iron Hills to the drow elf capital of Kadzar’s Keep.

TRI-CITY
Population: 50,000 (the cities), 70,000 (province)
GP LIMIT: 50,000
Racial Demographics: Human 70, Dwarf %13, Gnome % 7, Half-orc % 3, Outsider % 3, half-elf % 3, Others % 1
Professional Demographics: Government/military % 5, Finance % 3, Merchant (domestic)
9, Merchant(international) % 7, Foodservice/hospitality % 2, Farming (commercial/subsistence) %50, Clergy % 2, Industry % 8, Unskilled labor (slaves) %14
Power Centers: The Cathedral of Pelor(LG), The Gold Leaf Society (LN), The Gris Family (LE)

SPREE
Population: 40,000 (city), 55,000 (province)
GP Limit: 40,000
Racial Demographics: 70% human(draconic bloodline), 5% Gnoll, 3% Outsider, 3% Drow, 3% dwarf, 3% gnome, 3% centaur, 3% goblinoid, 1% vampire, 2% vampire spawn, 1% bullywugs, 1% kenku, 1% half-dragon, 1%orc/half-orc
Power Centers: Lord of the towers (LE), Church of the Blood God (CE)

Mutton

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